S E M I N A R

 

Realtime Water Droplet Simulation

 

Goktug Faruk Gokdogan
MSc. Student
Computer Engineering Department
Bilkent University

Simulation of water and other liquid phenomena have always been a popular topic in the computer graphics research area and many solutions provided in this topic covers many liquid simulation aspects. In these solutions, researchers are mainly concentrated on representing and modeling of a large mass of fluid. Most of them did not consider most of the small scale fluid behavior as the detailed micro level issues like other boundary interactions between liquid and solid interfaces are not modeled. To model this behavior, we propose a particle based physics framework with real-time constraints for simulating small scale fluid behaviors from droplet merge to splash using spring-mass systems.

 

DATE: 2 April, 2007, Monday@ 15:40
PLACE: EA 409